Star Wars
Namco, 1987
Japan only

Namco has brought us, over the years, some of the best games of all time. Of course, as with all Japanese companies, many of their more bizarre hits never make it to America. Star Wars for the Famicom is one such game. This is easily the most inaccurate Star Wars game ever made, and I doubt Lucas (or his subsidiaries) ever saw it.

It starts off well enough, as Namco steals 20th Century Fox's logo.
I guess Fox was ok with it though, as theirs doesn't appear anywhere.
Neither does Lucasfilm's, which led me to believe that Lucas had even less to do with this than previously thought.
Here's the first level. Not too shabby, since Luke does start off at Tatooine, and that's a pretty good representation of his house...except he has his lightsaber and Force powers already. And is using his lightsaber to make sandpeople explode.
Here's Darth Vader fighting Luke in the Sandcrawler. Too bad he also turns into a giant scorpion.
There's a pretty cool landspeeder part at the end of each level. Here, I am about to crush this stormtrooper.

This happens at the end of every level. A character appears, you must save them, fly the Millenium Falcon and blow up TIE fighters.

This is level 2. No idea where it's supposed to be. Egypt?
Oh and look it's Darth again!

Darth Pterodactyl that is. And look, Luke rescued Obi-Wan.

The rest of the game continues in this formula, with some neat stuff along the way.
Here's the Atlantis level, featuring an underwater US Capitol.
Also, when Vader shows up here, he walks along the floor at you before turning into a robot shark.

Look! The DEATH STAR level!! This is one of the worst platforming levels I've ever seen in a game, with an incredibly confusing design.
Also, if you get the blaster power-up here, you have to kill yourself because it is impossible to proceed with it.
Oh, and you fight Boba Fett if you go in the wrong door in the Detention center.
The right door, however, has:

PRINCESS LEIA, HOT HOT HOT
Then you fight DV, but this time, he doesn't turn into anything except an invincible version of himself.
You have to hit start and talk to Obi-Wan, who...makes it so you can kill Darth...somehow.

Hoth level. My one regret here is that I forgot to take a screen of the segment in which Luke RIDES A WHALE.
And there at the end, you may think it's a Wampa but it's just Chewie covered in snow, who then wakes up and makes out with Luke.

Here's Yavin. Unfortunately, after this part I got stuck in an error of TERRIBLE LEVEL DESIGN.
There are many, many points that are impassable in this game, and Yavin has one of the worst: a huge pit that you need Force powers to cross.
Unfortunately, you also use up all your Force power getting there. So unless you know it's coming, you get a Game Over.
That's where I stopped playing. Due to the Yavin glitch, I had to start the whole game over, which I didn't really want to do.
Here is a screen of (I'm guessing) the end level from the opening demo:

Pretty cool, although only the most devoted Star Wars game freak on Earth could possibly get by all the game-ruining level design problems

REVIEW:

I forgot to mention the Force powers you get, which are pretty cool. You can freeze all the enemies on the screen, or run really fast, or just hover (this is cool because instead of being animated, Luke just glows). These are fun to use and add a bit to the otherwise simple platforming.
It is actually very fun to play, and the only major problems are in the awful level design, which makes it seem like they didn't really bother beta testing to see if there are any points where your game can get RUINED.
I'd recommend any Star Wars fan to at least try this weird-ass game.